Super Mario Bros. X (SMBX)

Super Mario Bros X SMBX logo
Super Mario Bros. X (SMBX) is one of the most influential Mario fan games ever created. Developed by Redigit (Andrew Spinks, who later created Terraria), SMBX is a powerful level editor and game engine that lets players create and play custom Mario levels combining elements from Super Mario Bros. 1, 2, 3, and World. Since its release in 2009, SMBX has generated a massive community of creators who have produced thousands of original episodes and levels.
Feature Detail
Developer Redigit (Andrew Spinks)
Genre 2D Platformer / Level Editor
Platform PC (Windows)
Initial Release 2009
Engine Visual Basic 6
Status Complete (v1.3.0.1)

What Makes SMBX Special?

SMBX stands apart from other Mario fan games because it is not just a single game — it is an entire platform for creating Mario adventures. The built-in level editor allows players to design complex stages using assets from multiple Mario titles, mixing and matching tilesets, enemies, power-ups, and gameplay mechanics from across the NES and SNES eras. The editor supports multi-section levels, custom world maps, scripted events, and even multiplayer. The community surrounding SMBX is one of the largest in the fan gaming world. Forums, Discord servers, and dedicated websites host thousands of user-created episodes ranging from faithful recreations of classic Mario levels to wildly inventive original adventures. SMBX has also spawned a successor, SMBX2, which adds modern features like Lua scripting and enhanced graphics support (detailed below).

Gameplay and Features

SMBX provides a comprehensive Mario creation and playing experience:

Screenshots

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Super Mario Bros X screenshot 6

Frequently Asked Questions

What is SMBX?

Super Mario Bros. X is a fan-made level editor and game engine that allows players to create and play custom Mario levels using assets and mechanics from Super Mario Bros. 1, 2, 3, and World.

Who created SMBX?

SMBX was created by Redigit (Andrew Spinks), who later went on to develop Terraria. The game was originally released in 2009.

Can I play SMBX with a friend?

Yes, SMBX supports two-player cooperative gameplay on the same screen. Both players can choose from different characters with unique abilities.

SMBX2: The Community Evolution

After Redigit ceased development of the original SMBX, a dedicated community of programmers and creators took the project forward. SMBX2 is the community-developed evolution of the SMBX engine that adds powerful new features while remaining fully backward compatible with original SMBX episodes.
Feature Detail
Developer SMBX2 Community (Hoeloe, Enjl, others)
Release 2015 (ongoing updates)
Engine SMBX + LunaLua
Status Active Development

What SMBX2 Adds

The addition of Lua scripting is what truly sets SMBX2 apart. Lua support means that virtually anything is possible within the engine — creators can program custom enemies with unique AI, build entirely new game mechanics, create cutscenes, design complex boss battles, and implement features that would be impossible in the original SMBX. This has transformed SMBX from a level editor into a full game development platform. The SMBX2 community regularly produces content that rivals commercial indie games in quality. Episodes like "A Plumber For All Seasons," "The Invasion Rebuilt," and countless others showcase what skilled creators can achieve with the expanded toolset.

SMBX2 Features

Do I need programming skills to use SMBX2?

No, the basic level editor works the same as the original SMBX and requires no coding. Lua scripting is optional and used for advanced features.

Can I play SMBX episodes in SMBX2?

Yes, SMBX2 is backward compatible with episodes created for the original SMBX, while also supporting new features exclusive to SMBX2.